MONTH 12 ADVENTURE
HOMEWORK
- What is your overarching legend?
- What are the key component parts of your legend that are all you that form your adventure? Your Merlin, Your Arthur, your Excalibur.
- Example with Skarlet
- The overarching legend: The Magik Makers
- The Many faces of Merlin: Skarlet Lu Realta, Chancellor Seraeon of The Lucipher Tales, Grandma Magik, The MagikMaker
- Skolomanche (The Sword)
CHANTS
Demunasta dourayaka
TO WATCH
CONTENT
'Adventure' is quite literally Your Advent: the Advent of You. Except the YOU at this stage is way more than an individual. It is the legend of YOU. The Legend that will set up your kingdom. Therefore Adventure is the act or process of the coming into being of the incredible LEGEND of You: Your Magik Legacy
It is therefore crucial at this point that as a MagikMaker, we fully inhabit the place of magik that exists beyond magik is real or magik is an illusion. We come full circle to where we began in Avatars.
When you see Adventure through the eyes of birth then you can see that every person, creature, event or experience you are conjuring to Adventure with is not only choosing to conjure and create you, but to herald you as the advent of its great adventure. This is the key movement and experience to your kingdom: 'Adventurecome'
The 'Ad' 'Venture' is to 'Add' 'Venture', a risky audacious and daring pioneering journey into little known waters, to your world to construct Adventure.
Adventure is where all the magik of the MagikMaker truly happens. It is the profound place from where you begin to unlock the secrets and mysteries of life and death itself.
TRUE GODLIKE MAGIK ADVENTURE THROUGH YOUR AVATAR
WHAT IS ADVENTURE REALLY?
(i) Dictionary definition:
ADVENTURE
- an unusual and exciting or daring experience.
- engage in daring or risky activity.
ADVENT
- the arrival of a notable person or thing
- the coming into being
- the coming
- the period that denotes something incredible approaching (Christian Christmas)
URE
- indicating act, process, or result
- shortening of 'your'
YOUR
- Belonging to or associated with the person or people that the speaker is addressing.
- belonging to or associated with any person in general.
VENTURE
- a risky or daring journey or undertaking.
"pioneering ventures into little-known waters" - undertake a risky or daring journey or course of action
- dare to do or say something that may be considered audacious
WHAT MAKES A GREAT ADVENTURE
We know that Adventure is quite literally the the period that denotes something incredible approaching in the advent of YOU! So how does this occur?
- A Hero - This is the main character of an adventure story. The hero will most often start out as a very normal person before embarking on their adventure.
- A Quest - In this part of the narrative, the protagonist is given a problem they need to solve. The quest ignites the plot by including a series of events that help to create the storyline.
- An Unfamiliar or Dangerous Environment. The hero’s journey will force them to move from their physical comfort zone (their everyday surroundings) into a new, unfamiliar, and sometimes dangerous, environment. This uncharted terrain will create conflict, such as character versus the supernatural or character versus nature. Being in this unfamiliar terrain will result in bigger risks for the hero and increase the tension in the story line.
- A Villain - In adventure stories, the protagonist is almost always pursued by a bad guy on their journey. These villains or antagonists increase the stakes for our hero and heighten the tension. Of course the villain is never really a villain but a gauntlet to greatness, a gauntlet to death and then life
- The Risk - Throughout an adventure story, a character must face peril. Their quest must force them to do things that put their own lives, or the lives of others, at risk.
- A Transformation - As their journey progresses, the main character undergoes a metamorphosis from ordinary person to hero, not possible without the AdventUre
CRAFT YOUR AVATAR TO ENGENDER
SPOOKY ACTION AT A DISTANCE
ADVENTURE THE DOMAIN OF THE UNFORGETTABLE
THE UNFORGETTABLE
THE ALKEMIST MAGICIAN: MASTER OF
BIRTH/ADVENTURE
ELEMENT: TREE
The Unforgettable Magician performs magic specifically to catalyse his/her audience to feel the thrill of experiencing something “impossible” in front of their own eyes. Something that will go on to haunt them at the core of their being and inspire change. An Unforgettable Magician across the ages is Merlin, also known as a magus, warlock, wizard, enchanter, sorcerer, spell caster, who used or practiced magic derived from supernatural, occult, or arcane sources. The Unforgettable Alkemist draws upon the realm of the unseen to conjure reality into being out of seeming nowhere. To reconstruct the fabric of reality so that it is the story of that reality that becomes the bedrock of the magik you experience and witness. They cast themselves and their kingdom into legendary status and make it Unforgettable. What happens when you bring these together? You become the Unforgettable Quantum Magik Alkemist: master of wielding adventure through your world to conjure the unforgettable legend of YOU
THE MAGICIANS ACTS
It is well known within covert magic circles that the Magicians Act is made/formed of 3 main parts: The Pledge, The Turn and The Prestige. This is demonstrated brilliantly in Nolan's movie The Prestige. Understanding this is at the heart of Adventure because the Adventure itself (and Advent of You) happens within these 3 acts:
The Pledge
The magician shows you something ordinary - but of course its not really ordinary
The Turn
The magician makes this ordinary something do something extraordinary. Now you are looking for the secret but you wont find it. Because you dont actually want to.
The Prestige
Making something disappear is not enough - you have to make it reappear. This is the part with the big twists and turns, domain of Synthesised Transformation and you see something shocking you have never seen before - where you do what magicians pretend to do...
This is where you realise that Magicians and Alkemists are actually using the same key premise to create Magik beyond your wildest dreams. To make the impossible possible. Because true magik is in fact what lays beyond both illusion and reality: the source. Therefore the MagikMaker is a hybrid of Magician and Alkemist united into a new united beast beyond both.
THE PLEDGE
THE PLEDGE
The magician shows you something ordinary - but of course its not really ordinary
- Avatars
- Genius
- Genesis
- Bridge to The TURN
- Synthesised Transformation
- STAGE 1 - Mysterious Power Pact - Make a power pact with your story/legend and live into its mystery
- STAGE 2 - Unseen Genius Pathmaker. Be a unique pathmaker as you BE (imprint) what you know WILL BE
- STAGE 3 - Upend Intuitive New. Upend the fear at the core of the story as you live into the transformation of laying and following the trail
Pledge: Dictionary Definition
- A solemn promise or undertaking. "the conference ended with a joint pledge to limit pollution"
- Promise, undertaking, vow, word of honour, commitment, assurance, oath, contract, covenant
bond, agreement, guarantee,
bind oneself, declare, avow - In Law: a thing that is given as a security for the fulfilment of a contract or payment of a debt and is liable to forfeiture in the event of failure "He had given the land as a pledge to the creditor" surety,bond, security, collateral
- A thing given as a token/symbol/proof of love, favour, or loyalty.
- The drinking of a person's health; a toast. "in his hand a sculptured goblet, as he pledged the merchant kings"
Pledge: Hebrew definition Shevuah
In Hebrew a Pledge/Oath ‘she•vu•ah,’ is considered to be extremely holy and binding, directly connected to the number seven, ‘she•va,’ and marks all the major landmarks of Jewish living. Much has been written about the hidden powers pertaining to this number. The Pledge, like the week, is a circle that begins when taking the oath/pledge and ends when it is fulfilled. The kabbalah warns to wield it carefully. It connects back to Solomonic magic in the containing of a pledge within a binding sigil of creation.
Pledge: Blood Magik
Ancient practitioners of magik wielded blood magik as the ultimate and most sacred pledge. Blood represents life force and the cycles of life to death/death to life and can be used to power or augment powerful magic
Pledge: All denominations of life.
Pledges are at the heart of life and we witness them all around us from secret societies, religions, orders, politics, media, across all industries, pledges are made as a swearing in and commitment to undertake and complete something: a completion of a cycle which is crucial to magik. Because it is based upon an undertaking and swearing of a series of words, it gives extra power to those words to become real. Moral, ethical, philosophical and powerful.
More even than a command, an oath is a binding contract and so as MagikMakers, when we pledge/pact with our story we must see it through to its completion.
This is the same premise upon which a magician works with his/her audience. The pledge to the audience is both overt and covert: a direct promise to deliver what the magician overtly says he/she will deliver while at the same time an undercurrent of the pact with the 'trick' itself and all its components.
Every time we deepen our pact, bind ourself to its mystery, walk into the unknown mystery at the heart of it and confront and transform (turn on its head) the fear we confront in delivering it then our magik deepens. Why is this so key? Because for our own magik to deepen we must first ensure that all the components required to complete that magik (the people places things) are confronted by us and challenged by us to deepen their own magik. Their magik directly affects/influences/challenges and grows our own. In that lies a great adventure: the advent of you.
How do we wield a 'Pledge' for magik Adventure? We do so as follows:
- We establish our story and create a binding pact with it
- the story will show something ordinary which is going to become extraordinary
- we wear our different Avatars to play out the characters in the story and draw to us the characters/events we wish to experience as part of it
- We call upon the Genius of our genies to support this: to conjure what we are calling into being
- We imprint the futurised version of that impossibility through Genesis
- We fall in love/ unite Magician with Alkemist so that magik is neither real nor an illusion, fiction nor fact, but something far more wondrous in the eyes of all we meet as we live and walk our story, laying its trail, with 100% alignment
- we create a summoning gate sigil for our story as a binding pledge to all within it
Remember the magicians Pledge must deliver what you pledge to deliver. It can be in totally unexpected ways to both you and the audience but it is crucial, as a MagikMaker, that you see this through to completion. It is the journey to its completion that IS the Adventure: advent of You. You and Your legend are ONE. Your Pledge/Oath sets up your Adventure
THE TURN
THE TURN
The magician makes this ordinary something do something extraordinary. Now you are looking for the secret but you wont find it because you dont want to find it. You want to know that magik is real.
- Navigation
- Oblivion
- Summoning Gate to The PRESTIGE
- Synthesised Terror
- STAGE 4 - 'Love Oblivion Shock' - Live into the Shock of a whole new reality to garner the power of love
- STAGE 5 - 'Confront Death Renewal'- Actively seek out and court death for transformation and renewal. To become what you choose
- STAGE 6 - 'Blend Unknown & Seen' - Be vulnerable as you seek out, step into and embrace the unknown, bringing the known with you, so worlds can collide to form your chosen world
Turn: Dictionary definition
- Rotate, change, transform
- Move in a circular direction wholly or partly round an axis or point.
"the big wheel was turning" - Twist or sprain (an ankle).
- Move (something) so that it is in a different position in relation to its surroundings or its previous position. "turn the mould upside down"
- Change or cause to change in nature, state, form, or colour; become or make. "she turned pale". Transform
- Shape (something) on a lathe. "the faceplate is turned rather than cast"
- An opportunity or obligation to do something that comes successively to each of a number of people.
"it was his turn to speak"
To TURN is to ALKEMISE. To change one thing into another. The great pursuit of the Elixir of Life, the Philosophers Stone, was all about the TURN. Here at the mid point stage of TURN we are actioning our pledge into being. Our Pledge states something ordinary will become extraordinary, something impossible will become possible. In the Turn we enact this.
The Turn is timeless, formed of the Torus, and is devoid of directional focus until you add to it:
- Re-turn
- Upturn
- Turn towards
- Turn Back
- Turn in
It has to be given a directional focus. Therefore, it is our Pledge that sets up the directional focus for our Turn.
Within Navigation we get clear on the direction we are heading towards and adjust
THE PRESTIGE
THE PRESTIGE
Making something disappear is not enough - you have to make it reappear. This is the part with the big twists and turns, domain of Synthesised Transformation and you see something shocking you have never seen before - where you do what magicians pretend to do...
This is where you realise that Magicians and Alkemists are actually using the same key premise to create Magik beyond your wildest dreams. To make the impossible possible. Because true magik is in fact what lays beyond both illusion and reality: the source.
- Quantifiable Gravitas
- Convergence
- Convergent Proof through ADVENTURE back to The New/Next PLEDGE
- Synthesised Terror
- STAGE 7 - 'Choose Complete Magik Gravitas' - Be more than a person. BE the formidable presence of your legend. You are the story you choose)
Prestige: Dictionary definition
- High status or reputation achieved through success
- Widespread respect and admiration felt for someone or something on the basis of a perception of their achievements or quality.
Prestige: Etymology
The origin of the word is very interesting. mid 17th century (in the sense ‘illusion, conjuring trick’): from French, literally ‘illusion, glamour’, from late Latin praestigium ‘illusion’, from Latin praestigiae (plural) ‘conjuring tricks’. The transference of meaning occurred by way of the sense ‘dazzling influence, glamour’, at first depreciatory.
Prestige: The Ultimate Master
To become the Ultimate Master of Prestige we must emulate the greatest who has preceded us. Merlin is still reknowned today as the ultimate Master of Magik. His Prestige has been incredible, casting him into infinite legendary status. But who was merlin really and what was the secret to his Prestige?
To become a legend we must die and be reborn into something far greater than a person, than an avatar. We must BECOME the Genius Genesis of something far greater than that which has gone before. We not only become our Legend, but we become every element that brings that legend to life. Every person, every twist and turn, every event and every thought that allows that legend to not only come into being but to thrive and grow.
Merlin was an expert in this. But who was Merlin really? An ordinary man? An extraordinary Man? A series of extraordinary men that came together to form one?
No Merlin was much more than this. Merlin was quite literally every element he brought into being/he brings into being. For Merlin is Magik itself and the greatest avatar that magik has ever created to this moment. For Magik to BE, then the impossible must be made possible again and again and again. This magik as we know begins and ends with story but no story is possible without the events and components that bring that story to life.
Therefore Merlin, Magik itself, must become Merlin, Arthur, the sword and the stone in order to rearrange reality and bring about a new evolution of itself.
The sword, Excalibur, is the single most important component in this for it literally allows the secrets and mysteries of life and death to rearrange themselves into a new form. For every time a legend is made real, an Excalibur is pulled and what was is no more, but now a new reality presides. The story that enables this sets up all the parameters for that sword to be pulled but in the end, it is the pulling of that actual sword that quite literally changes reality.
Every true Magician and Alkemist alike know this. This is why when you observe magicians they carefully lay out the story of the legend and make very clear to you the 'sword' the 'trigger' that will change reality before your eyes. It is the pulling of that sword that quite literally creates Adventure: the advent of you. This is the Prestige. To achieve the prestige you must be prepared to die, to leave behind all you have been, and put yourself through a metamorphis to be reborn into something seemingly impossible: to leave behind the man and become the legend Just as a caterpillar leaves behind the ground and takes to the air as a butterfly. It has to be prepared to create its own cocoon of death into which to surrender itself and be reborn to life beyond all comprehension of what that may be. It engages the ultimate trust in its own legend of life and death to emerge a living legend of flight.
THE MAGIKMAKER
THE LEGEND OF MERLIN
The legend of Merlin is inextricably linked with the most ancient legend of the ultimate race of alkemists on earth: The Tuathe de Danann who appeared on earth in the Northern lost cities Falias, Gorias, Murias and Finias (Orkneys) as Lords of Light then brought their magik down to Ireland and beyond. Their influence spread across the globe, tracking back to the oldest human remains discovered in the world up under the waters of the Ness of Brodgar on the Orkney islands. Much is decoded and written about this in the SQ Trilogy in which some of the many faces of Merlin, in order to effect the legend not only of Albion but of magik itself, are explored. One of those faces was St Columba, a rebel Irish monk who set up a powerbase on Iona Island in order to effect the legend of "The Book of Kells' and by doing so, inaugurate a line of Del Riada Kings into magik of which Arthur Pendragon was descended. Merlins legendary status does not rely on one single identity but merges all those identities under one umbrella legend in which Merlin, just like Excalibur, becomes the tool to rearrange reality.
Adventure, Ure Advent, requires now that you do the same, engaging all elements of The Magician Magik Maker. Your legendary status is quite literally your adventure
THE MAGIK MAKER
- Alkemist Grad Programme - YOU
- Magician Post Grad programme - THE LEGEND/ADVENTURECOME
- Contrarian Masters programme - KINGDOM
The Alkemist Grad programme was all about coming home to the magik of YOU. Busting through your own matrix that held you away from your magik, transforming and alkemising that matrix as you re-member your innate magik and wielding it then to create the world you choose.
The Magician Post Grad programme is all about elevating yourself to the magik of your LEGEND. Seeing through the eyes of your legend and becoming it. Understanding that all your Adventure (the advent of you) happens within the framework and world of the legend itself: the solemn pact of wonderful magik that you make with the story you choose becomes far greater than you. You live your Legend.
The Contrarian Masters programme leaves the world of you and your legend to instead step into the eyes of the Game itself. How to fully be and embrace the Kingdom/Game in order to create not only you into being but to architect reality from a whole different place. How to architect the SuperHuman and its realms into being through the eyes of the Field itself. It will shock and shake you out of anything previous. This programme is pure daring!